The Power Of Drawing Principles (Character Creator Course PREVIEW)



Got another quick little preview for you here from the upcoming “Character Creator Course: Female Characters”…

But before we get into it… let me ask you: What got you into drawing Comics?

For me, it was the art work created by those who inspired me. As a 90’s kid, I was lucky to grow up in an era where the likes of Todd McFarlane, Marc Silvestri and Jim Lee were taking the industry by storm with their ultra-detailed, action packed sequentials.

Back then, I was in awe of just how much depth, dimension and intricacy they’d bought to mainstream Comics… it’s something I miss a lot in today’s Comic Book art work.

What I realized over the years – after trying to emulate the look of their style, to bring my own illustrations up to the same level of awesomeness, was that the journey they’d taken to develop their abilities were hidden behind that end product… The finished illustration I was trying to backward engineer.

But that was only a small part of what made them great. Because their true power to draw dynamically came from the scaffolding holding up those illustrations… their understanding of the fundamental principles that made anything they drew work!

Over the years I’ve come to realize just how imperative it is to understand the principles that make a drawing work in order to harness the power to draw anything… Which as a Comic Book artist is pretty much the description of the skill set you need to do the job.

That’s the philosophy I’ve taken on board in the upcoming “Character Creator Course: Female Characters”… I didn’t just want to show you how to draw a female character – I wanted to show you the principles behind why she was drawn in the way they she was drawn – So that you could take those principles and use them to draw up your own characters in any pose, perspective and composition you wanted.

As you can see, in this example I’ve been drawing up some lovely lady eyes… and although I’ve put together an entire lesson on How To Draw eyes from the basic Front, Side and ¾ views – I decided to delve even deeper into drawing them from a multitude of different angles…

But to go even beyond that, so that you can go out on your own and draw them from literally any angle you like – I drilled down further into those all-important principles that reveal why they’re drawn, in the way they’re drawn.

Yep – I’m going to take you through that process for every other facial feature too – the nose, mouth and ears… as well as the head itself.

It’s kinda crazy how out of control this course has gotten to be honest. Believe it or not I tried my hardest to keep it short, simple and sweet… I was going to end it at the E’s Character Design Demo. But the amount of content I wanted to share with you just kept growing and growing and growing. Heck, I haven’t even shown you any of the lessons covering the female body itself yet… Where I’ll be taking you just about as in-depth as the female head and all its facial features.

Add to that the real-time Comic Art Shadowing, Rendering and Coloring demonstration!

So although it’s taken a little longer than I initially thought it would… I’m super proud of what the course is becoming. Just as with the Proportions Course, I wanted this to be a solid volume of quality information… Something so comprehensive that it became the go to training package to learning how to draw female characters…

The length of this post is also getting out of hand now so I’m going to end it here… as you can probably tell, I can’t wait to get this course into your hands. Thanks for your patience!

More previews to come soon – so stay tuned.

-Clayton


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