Whenever I sit down to draw I’m challenged.
As I think through and navigate the obstacles that pop up, a lesson is always learned. That’s what allows you to level up in whatever skill you’re striving to harness.
In fact, those improvements can be seen in every new drawing I create. The next drawing will literally be better than the last, just in the act of creating it.
Sometimes I find myself almost trying to tone down those leaps in learning to keep some consistency from drawing to drawing. But consistency is never worth stunting your growth.
And I often look at the work of Marc Silvestri, a huge inspiration of mine, and how his style has transformed throughout the years from a constant effort to evolve. That helps me make peace with the fact that progression will constantly change the look of my style.
What was most challenging about this piece?
This time around it was balancing the tones in my crosshatching to create a convincing lighting setup. I placed a lot of attention on the different contrasts of shading each object would need to have according to the different light sources.
Not only that, but there was also the challenge of creating a readable composition through playing those contrasts off of one another; a presentation that would both make sense and be pleasing to the eye. I needed to ensure that the characters and other key areas of focus stood out to the viewer, and didn’t get lost in the details.
One of the ways in which I did this was by sitting lighter tones next to darker tones to create a stark contrast that would cause one element to stand out against another element. You’ll notice this again and again throughout the entire art work.
Finally I implemented a new technique in this drawing that I hadn’t used before. By using gradients that began dark and slowly lightened, I was able to stack elements on top of one another in a way that created depth. This helped objects in front of other objects stand out by using a similar dark/light layering effect through varied contrasts in tone. Essentially it allowed me to emulate environmental haze or fog. You can see how the rendering becomes less dense toward the lower half of the shattered concrete around the monster’s fist.
If you haven’t guessed already, this Slide follows on from the previous one as part of the Figure Drawing Foundations Course. This particular part of the video talks about how using the Mannequin model to build our Characters with simple 3d blocks allows us the freedom to invent them purely from our imagination.
If you’ve got any questions about this piece, just post them below and I’ll answer them for you! Tell me what you think. :)